Programming With QuickTime Sprites
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Contents
About the Sprite Media Handler
Key Frame Samples and Override Samples
Sprite Track Media Format
Assigning Group IDs
Sprite Image Registration
Sprite Track Properties
Alternate Sources for Sprite Image Data
Supported Modifier Inputs
New Features of the Sprite Media Handler
Wired Sprites
New and Obsolete Routines
New Hit Testing Flags
Using the Sprite Media Handler
Defining a Key Frame Sample
Creating the Movie, Sprite Track, and Media
Adding Images to the Key Frame Sample
Adding More Images for Other Sprites
Adding Sprites to the Key Frame Sample
Adding More Actions to Other Sprites
Adding Sample Data in Compressed Form
Defining Override Samples
Setting Properties of the Sprite Track
Getting Sprite Data From a Modifier Track
Sprite Media Handler Reference
Constants
Sprite Track Formats
Sprite Media Atom Types
Sprite Media Handler Functions
SpriteMediaSetSpriteProperty
SpriteMediaGetSpriteProperty
SpriteMediaHitTestAllSprites
SpriteMediaCountSprites
SpriteMediaCountImages
SpriteMediaGetIndImageDescription
SpriteMediaGetDisplayedSampleNumber
SpriteMediaGetSpriteName
SpriteMediaGetImageName
SpriteMediaHitTestOneSprite
SpriteMediaSpriteIndexToID
SpriteMediaIDToIndex
SpriteMediaGetIndImageProperty
Sprites Functions Specific to Wired Sprites
SpriteMediaSetActionVariable
SpriteMediaGetActionVariable
SpriteDescription Structure
© 1998 Apple Computer, Inc.
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